Why indeed? A question I posed at Linkedin. Todd Gates is posing a lightly different question when he asked: “Why do we have to work” in his book Hunting, Gathering and Videogames. Watch him explain his ideas below, very interesting indeed.
“PART I: WHY DO WE HAVE TO WORK?
*Hunting, Gathering, & Videogames* gives a historical overview of why we’ve always had to “go to work,” tracing the common link between the workday of the prehistoric hunter and gatherer, the first millennium B.C. farmer, the first century A.D. pottery-maker, the nineteenth century assembly line worker, and today’s videogame programmer.Â ”