Category Archives: Why do we work?

Questions and hopefully some answers for my upcoming book on WorkVitamins

Work 2.0

Work 2.0 is a book by Bill Jensen. I have not read the book, the title came to my mind when I was thinking about the future of work, or better the definition of work and not-work. Isn’t it time  that we seriously start to think about changing the way we work and how we define work. I mean not only the physical way of it, that’s easy (ok for me, it’s my bread and butter…), no what I mean is that work could be as in Bob Black‘s words “a new way of life based on play.”

Damn, I like that idea. Read that last sentence again: “A new way of life based on play.” That sounds awfully exiting! 

A few years ago we designed an office and we added a few shacks (pictures were taken during construction) on artificial turf in the space. My vision was that these shacks could be used like children use the spaces they create. I was referring to those self-made clubhouses when we were young. Remember? During summer these huts made out of scrap wood where you would play for days, slept in, keep your treasures, read books, told jokes, played board games, maybe even had your first kiss… Play involves fantasy, imagination, and taking on spontaneous roles. Play creates a very powerful way of getting things done, play gets you in a state of flow, a state where you forget about time or anything else (until your mum shouts from the window to come and eat). In Black’s excellent article, he refers briefly to Huizinga’s book Homo Ludens published in 1937. Huizinga, a Dutch historian, who made an extensive study on the concept and importance of play. Huizinga writes: “Play is older than culture…[as] animals have not waited for man to teach them their playing. Play” Huizinga goes on “Transcends the immediate needs of life and imparts meaning to the action”.  Is is the intensity, a sometimes maddening absorbing power that is according to Huizinga, the essence of play. 

So why can’t work be more like play? According to Black the main problem is that a lot of work that is being done today is “nothing but useless paper-shuffling.” The fact that the tertiary sector of service work is growing while the first (agriculture) and secondary sector (industry) is declining is proof according to Black that work is becoming less and less necessary. It is a contradiction that despite all the automation we work more than ever before. Black mentions a study by Paul and Percival Goodman who estimated that just 5% of the work being done would satisfy our minimal needs for food, clothing and shelter. 

The question of work 2.0 for me is whether can we turn work into play? Black’s answer is that we first of all should discard the notion of a “job” and “an occupation”. If we forget about jobs then we can let people do things they actually like doing. Secondly there should be time limits to doing these tasks, a person might enjoy cooking, but the joy will disappear if it becomes toiling in a kitchen for 8 hours a day 5 days a week. Thirdly people should be able to have variety in what they do, or in Black’s words: “anything goes”. Just like in play, there should not be any need for “progress” in work. Huizinga saw in play the basis of who we are, Black in this sense wants to go back to this state of mind. 

Can we play at work? I have my reservations about the examples that I am about to introduce, as some of them are only partly play, but at least these are not your standard-nine-to-five-work. The first and most well-known example of is of course Google, where employees can spend 20% of their time on their own projects. This extra “play-time” has let to the creation of Gmail, Google News and Google Finance. Projects that were created by Google staff out of their own initiative and time they could use as they wish. Another example might be the informal gathering in cafe’s where people from various fields come together to physically meet, discuss and work on collaborative projects. The idea behind this is that although IT made it possible of being able to work and collaborate anywhere, anytime, working together, talking in a physical environment seems be an as natural need as play.

Never get a job

According to Steve  Pavlina, we should never get a job, he gives 10 reasons: (my comments in brackets)

1. Income is for dummies, you only get paid for the actual time you spend at work, (ok, that’s a valid point)

2. You get limited experience, (you can get experience from anything, the problem is you should know when to move on)

3. You’re under the strain of lifelong domestication, (I have written about this before)

4. Too many mouths to feed (and you get taxed for it),

5. There’s too much risk, 

6. You’re boss might be an “evil bovine master” (The word boss, seems to come from the Dutch “baas” meaning master),
7. Having a job, means begging for money, (I know)
8. Your social life will become inbred (hell yes in Japan),  

9. You lose your freedom,

10. You become a coward (I especially like this criteria, read on of what he has to say about the courage to live life consciously here)

‘s got the answer

From Todd Rundgren’s 1983 album “The ever popular tortured artists effect” Bang the drum all day:

I dont want to work
I want to bang on the drum all day
I dont want to play
I just want to bang on the drum all day

Ever since I was a tiny boy
I dont want no candy
I dont need no toy
I took a stick and an old coffee can
I bang on that thing til I got
Blisters on my hand because

When I get older they think Im a fool
The teacher told me I should stay after school
She caught me pounding on the desk with my hands
But my licks was so hot
I made the teacher wanna dance
And thats why

Listen to this
Every day when I get home from work
I feel so frustrated
The boss is a jerk
And I get my sticks and go out to the shed
And I pound on that drum like it was the bosss head
Because

I can bang that drum
Hey, you wanna take a bang at it? 
I can do this all day

 

Why do we work?

Why indeed? A question I posed at Linkedin. Todd Gates is posing a lightly different question when he asked: “Why do we have to work” in his book Hunting, Gathering and Videogames. Watch him explain his ideas below, very interesting indeed.

“PART I: WHY DO WE HAVE TO WORK?

Chapter One
*Hunting, Gathering, & Videogames* gives a historical overview of why we’ve always had to “go to work,” tracing the common link between the workday of the prehistoric hunter and gatherer, the first millennium B.C. farmer, the first century A.D. pottery-maker, the nineteenth century assembly line worker, and today’s videogame programmer. ”

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